An open, engine-agnostic specification for standardizing gameplay logic across game engines and AI world models.
| Version | Status | Specification | Schemas |
|---|---|---|---|
| v1.0.0-draft.1 | Pre-release | Spec | Schemas |
UGAS defines a unified architecture for gameplay abilities, attributes, effects, and state management that works across traditional game engines (Unreal, Unity, Godot) and AI world models.
For the full project overview, source code, and contribution guidelines, see the main repository.